7/25/2023 0 Comments High fi gameI'm not sure if it's because I funneled a lot of my upgrades into lowering the cooldown on the summons or by playing on normal difficulty, but Hi-Fi Rush eventually stopped being much of a rhythm game halfway through. Some attacks can only be dodged, but spamming parry when the song lined up just right almost always kept me safe. Because the enemies only attack on the beat and are telegraphed with lines and circles on the ground, you can easily dodge or parry them back for damage. By the end I could grapple toward a robot, launch them into the air, and then call in Peppermint to fire a massive laser beam into them, and if that didn't cut it I had Macaron on standby to smash them into scrap metal. Macaron smashes armor apart, and the final character you get is able to douse pockets of fire in the arena.Īs you progress and defeat bosses that test your parry timing and sometimes become just literal rhythm games, you can buy additional moves and passive bonuses. Peppermint blasts enemies with her gun and is necessary for knocking enemy shields out. At any moment (or as a finisher) you can pull in a teammate to help you. Chai has heavy and light attacks that you can combo together and end with a finisher in time with the song. And this, in turn, meant that I could learn important mechanics at my own pace, including how to parry to the beat.All of these characters (except CNMN) are available as summons during the beat-based combat. Approaching the title in bite-size segments did make me genuinely excited to return to the game after a day or two away. Does the concept feel fulfilling though? Well, yes and no. Few other games on the market plug the gap for an accessible rhythm adventurer that doesn’t rely heavily on skill to feel fun. The gameplay concept for Hi-Fi Rush is very needed. Perhaps this would be a possible idea for post-release DLC or future sequels. There are never any any opportunities to play as any character other than Chai is offered, and I found myself longing to wield Peppermint’s guns or have the chance ignite the battlefield as an unnamed character that I’m not going to spoil here. It’s a message we can all agree with, (except perhaps for Kale Vandelay), but the unadventurous, (if polished), gameplay doesn’t quite deliver what Tango Softworks is aiming for. The soundtrack does fall flat sometimes, with the story’s strong anti-capitalist message perhaps better fitting to punk music or just presented with a grittier overall style. Kale Vandelay, the big boss man, seems to have a particularly interesting goal of using those robotic limbs and manufactured implants to control their user’s minds. Traversing through Vandelay Technologies, each area tells an unfolding story of how it began by manufacturing robotic limbs and evolved into selling robots. All the while, the animated environment is bopping away to the beat, with lampposts, machinery, and trees all bouncing in time which simultaneously helps the player to ensure their button-mashing hits the beat too.Ĭhai himself contributes to the comic book stereotype, snapping his fingers and quipping about the music from time to time. The game drip feeds information to the player, with the road to each boss battle teaching new skills and combat styles – such as a useful parry that allows for an immediate super strong retaliation as well as minigames that work in a “Simon Says” format. Hi-Fi Rush gets off to a high-octane start, with a lot of activity both in the story and in the linear stages that follow.
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